package com.dragon.mmochat.model.skill.lifeSkill;

//从配置文件加载技能数值的结构体
public class MmochatLifeSkillData {
	private int skillLevel = 0; // 技能等级
	private int uplevelExp = 0;// 升级经验
	private int keepRound = 0;// 持续回合数
	private int defendTimes = 0; // 可抵抗次数
	private int costSprit = 0;// 消耗法力
	private double effectValue = 0;// 可抵御的伤害值，或回复的气血百分比等

	public int getSkillLevel() {
		return skillLevel;
	}

	public void setSkillLevel(int skillLevel) {
		this.skillLevel = skillLevel;
	}

	public int getUplevelExp() {
		return uplevelExp;
	}

	public void setUplevelExp(int uplevelExp) {
		this.uplevelExp = uplevelExp;
	}

	public int getKeepRound() {
		return keepRound;
	}

	public void setKeepRound(int keepRound) {
		this.keepRound = keepRound;
	}

	public int getDefendTimes() {
		return defendTimes;
	}

	public void setDefendTimes(int defendTimes) {
		this.defendTimes = defendTimes;
	}

	public int getCostSprit() {
		return costSprit;
	}

	public void setCostSprit(int costSprit) {
		this.costSprit = costSprit;
	}

	public double getEffectValue() {
		return effectValue;
	}

	public void setEffectValue(double effectValue) {
		this.effectValue = effectValue;
	}

}
